The King Of Fighters 2003

Game Controls

Click screen to activate.
(Keyboard / Gamepad)
    = Directions (+)
Z = A   X = B   Q = L
A = X   S = Y   E = R
 Enter ↵  = Start
Shift = Select

Optional: Setup your own custom control keys by clicking on the keyboard icon within the emulator. You can activate unlimited time and live options by entering cheat code.

To save your game: Hover over the emulator screen and use the icons to save your progress. Down arrow icon (save), Up arrow icon (load).

To start your game: Wait a few seconds after opening the page to play game. If the game starts to load automatically, there will be texts at the bottom of the game window indicating that the game is loaded. If there are no texts showing that the game is loaded, click the button that says PLAY NOW at the bottom of the game window to load the game. A few seconds after clicking the button, texts indicating that game is loaded will start to appear.

If you are playing the game on a tablet or mobile phone, the buttons used in the game will appear on the screen. But if you are playing from a computer with a keyboard, the buttons of the game are controlled via the keyboard. In order to play the game, it is important to know the buttons used in the game. To learn out the buttons used in the game, scroll down the page and look at the picture below the game name that shows the buttons.

If there is a button that says INSERT COIN in the picture, in order to play the game, you have to press this button several times, just like throwing coin on the machines in the arcade halls. The more times you press the button, the more coin you count. As your coin runs out, you must press the button several times again to play the game.


Game Details

The King Of Fighters 2003

The King of Fighters 2003, also known by fans as The King of Fighters X, is a fighting game produced by SNK Playmore for the Neo Geo arcade and home platforms in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters ’94. It was ported to the PlayStation 2 and Xbox (in North America and Japan only and it was not compatible with the Xbox 360), and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.

The game uses a 3-on-3 Tag Battle format in which players can change characters in the middle of a fight. Each team has one leader with access to a Leader Super Special Move. The narrative of the game involves a new tournament set by “R” with two parallel bosses serving as final bosses. The game is notable for starting the story arc of newcomer Ash Crimson, with the story arc itself titled the “Tales of Ash”. Falcoon worked as the main illustrator. Critical reception to this game has been mixed due to the major change of the regular gameplay associated with the series.


The 3-on-3 Team Battle format is used once again, just like in past editions. It also uses a Multi-Shift format that allows players to change characters in the middle of a fight, similar to that was used in Kizuna Encounter. When the “Change OK” sign is displayed above the Power Gauge, the player can do a Quick Shift and change characters immediately, or perform a Switch-Off Attack against the opponent that will consume one Power Gauge stock.

The game also features a Tactical Leader System, in which one of the members of the team is designated as the Leader. The chosen Leader has access to an exclusive move known as the “Leader Super Special Move” (in addition to the regular “Super Special Moves”). However, this usually requires two Power Gauge stocks to be able to perform it.

As in the last game in the series, the players’ Power Gauge can hold up to 3 stocks at the beginning of a match. Unlike the previous game, however, the player starts with a full gauge of three stocks right away. When one team loses one of its members, the maximum capacity of Power Gauge stocks is increased by one, giving the losing team a handicap against the opposing team. In addition, unlike the previous KOF games, each hit only earns the player 100 points.

The King of Fighters 2003’s sequel, The King of Fighters XI would go on to use its mechanics in its gameplay.


Taking place two years after the events of The King of Fighters 2001, a new KOF tournament has been announced, being sponsored by an unknown patron whose identity becomes a matter of public interest in the country. The tournament establishes a new set of rules, including the Multi-Shift System that enables fighters to tag out at any given time and the competition itself, consisting of both veterans and newcomers once again takes place and being shown around the world. The narrative is divided depending on the player’s actions against the mid-boss Kusanagi, a clone of the returning veteran Kyo Kusanagi. An alternate path following Kusanagi’s defeat has the player facing off against a young man named Adelheid Bernstein who is accompanied by his young sister Rose, with the two of them being the children of the notorious Rugal Bernstein. Once Adelheid is defeated, Rose threatens the winner, only to be stopped by Adelheid who tells her to let them go as they won fairly. Within the true ending path, it is revealed that Kusanagi was created by Chizuru Kagura as an attempt to test the winner. Chizuru and her undead sister Maki soon challenge the player to a boss fight. Following the Kagura sisters’ defeat, a woman named Botan reveals herself as the one who had brainwashed Chizuru and that both Botan and her partner Mukai are the true masterminds behind the 2003 tournament, with the latter serving as the true ending final boss. Despite being defeated, Mukai claims success for his unknown superior, having weakened the seal of the ancient demon Orochi and while both Mukai and Botan escape, Ash Crimson attacks a weakened Chizuru and steals the Yata Mirror from her, warning Iori Yagami that he’s his next target.



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