Carrier Airwing

Game Controls

Click screen to activate.
(Keyboard / Gamepad)
    = Directions (+)
Z = A   X = B   Q = L
A = X   S = Y   E = R
 Enter ↵  = Start
Shift = Select

Optional: Setup your own custom control keys by clicking on the keyboard icon within the emulator. You can activate unlimited time and live options by entering cheat code.

To save your game: Hover over the emulator screen and use the icons to save your progress. Down arrow icon (save), Up arrow icon (load).

To start your game: Wait a few seconds after opening the page to play game. If the game starts to load automatically, there will be texts at the bottom of the game window indicating that the game is loaded. If there are no texts showing that the game is loaded, click the button that says PLAY NOW at the bottom of the game window to load the game. A few seconds after clicking the button, texts indicating that game is loaded will start to appear.

If you are playing the game on a tablet or mobile phone, the buttons used in the game will appear on the screen. But if you are playing from a computer with a keyboard, the buttons of the game are controlled via the keyboard. In order to play the game, it is important to know the buttons used in the game. To learn out the buttons used in the game, scroll down the page and look at the picture below the game name that shows the buttons.

If there is a button that says INSERT COIN in the picture, in order to play the game, you have to press this button several times, just like throwing coin on the machines in the arcade halls. The more times you press the button, the more coin you count. As your coin runs out, you must press the button several times again to play the game.

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Game Details

Carrier Airwing

Carrier Air Wing, released in Japan as U.S. Navy is a 1990 side-scrolling shooting game released for the CP System arcade hardware by Capcom. It is the spiritual successor to U.N. Squadron, which was released in the previous year. As with the original, players chose any one of three different jet fighters and battle their way through ten enemy-packed stages. Other ideas carried over from U.N. Squadron include the shop, which allows players to buy weapon and shield upgrades for their jet fighter between stages, and the energy bar, which is replaced by a “fuel bar” which starts full at the start of each stage and decreases as time passes with some fuel lost each time the plane is damaged. The game has two different endings, depending on whether the game is finished with only one coin or not. A version for the Capcom Power System Changer was planned and previewed but never released.

Plot

During the decade of the nineties, many things in the world have changed. Growing cooperation between old rivals and friendships between the superpowers of the globe were examples of such occurring changes in political and economical scenarios of the world, but this fragile peace was not to last for long. In the year 1997, the fictional Middle Eastern country of Rabu has built several weapons of mass destruction, such as ICBMs, tactical nuclear bombs, and even a satellite-based tactical laser weapon, able to strike anywhere in the world.

With such weaponry in hand and benefiting from several terrorists over the world, Rabu was ready to declare war on mankind and aspire to their dream of global conquest.

An emergency call arrives to the U.S. government when in 1999, Rabu strikes Tokyo, Japan with its extensive weaponry. The Americans decide to fight back against Rabu, and the USS Carl Vinson (CVN-70) slips out to sea carrying three of the finest Navy fighter pilots in the world: Rick Ford, Mark Olson, and James Roy, launching them on a campaign to remove the threat of Rabu and bring peace and freedom back to the world.

The greatest air war in human history is about to begin…

Reception

In Japan, Game Machine listed Carrier Air Wing on their December 1, 1990 issue as being the most-successful table arcade unit of the month, outperforming titles such as Raiden and Columns II. In the January 1991 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number eight spot in popularity. In May 1991, UK magazine Zero ranked it on their number three spot in popularity. Martin Gaksch of German magazine Power Play gave the game a mixed outlook.

Good luck and have fun!

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